About Me

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I am Jason Meisel, a game programmer and student at Digipen Institute of Technology. I am currently in my senior year and expect to graduate in May 2013. You can get my resume here.

About Me

I started developing games casually during high school in New Jersey, and I loved it so much I decided to go to Digipen to truly embrace it. At Digipen, I spend almost all my time programming and working on games, trying to learn as much as I can in order to create the most innovative, interesting, and fun games I can.

Work Experience

I spent the summer of 2011 as co-owner of Subsonic, LLC, working on SONAR. I recently spent the summer of 2012 as an intern at Microsoft, in the SkyDrive division of Windows Live.

Projects

My first major project was The Y-Front. It is a fully-featured 3D game created from scratch in C and won two awards at the Digipen Game Awards.

For the next year, I was working on Nous, a journey into your subconscious with 2D gameplay and 3D graphics. It was built in C++ with DirectX. It went through several iterations and went on to win a Digipen Game Award.

I ventured into the world of professional game development with SONAR, a WebGL game by Subsonic, LLC. I built the graphics and physics engines, making SONAR one of the most technically advanced Javascript games yet.

I am currently working on my next student project: a first-person puzzle game with experimental mechanics.